I spent quite some time during my primary school days playing the old Tony Hawk games and pulling off wobbly ollies in my back yard. After the third game, though, the games lost their appeal: pulling off triple backflip nollie laser flips over a moving train at 80 miles an hour was common, and there wasn't anywhere really left to go.
Which is why this game is so great. The new control scheme, based on the thumbsticks instead of the buttons, takes everything back to basics: now, pulling off a simple kickflip to grind feels badass. It's a system that means that instead of your game avatar getting better, YOU get better. To get there, you'll have to get through a pretty steep learning curve, and multiple and sometimes frustrating attempts at nailing perfect tricks for events, but the payoff is worth it. I can't really explain why, but it's incredibly satisfying.
Add to that the open-world design and the skate.reel feature that allows you to upload clips and photos of yourself online, and this is a winner and a great fall-back game to play during lazy afternoons.
Which is why this game is so great. The new control scheme, based on the thumbsticks instead of the buttons, takes everything back to basics: now, pulling off a simple kickflip to grind feels badass. It's a system that means that instead of your game avatar getting better, YOU get better. To get there, you'll have to get through a pretty steep learning curve, and multiple and sometimes frustrating attempts at nailing perfect tricks for events, but the payoff is worth it. I can't really explain why, but it's incredibly satisfying.
Add to that the open-world design and the skate.reel feature that allows you to upload clips and photos of yourself online, and this is a winner and a great fall-back game to play during lazy afternoons.